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Switched the whole codebase to C++, because why not? I thought it would be faster, but it isn't. (I mean, maybe it's a little faster by a constant, but the complexity as the program scales is dogsh*t in both implementations.) However, this one I can at least package as a binary for my fellow linux users. Enjoy. I find the program fun to mess around with.

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I cannot get pip to work on my arch install at the moment, so if anyone in the world could turn my source code into a working executable, I'd appreciate that. Right now, you can play it by opening the .py file with python, pygame creates a window and draws the game.